For me it largely depends on the guild I'm in. For the last few months, I was in a semi-serious raiding guild and spent 2-4 nights a week working on the endgame raid bosses. And then at the end of March the guild leadership all quit over some drama explosion that was never really explained to those of us not involved in it, so now I'm in a light-RP guild that plans to also raid but at a less serious level.
Anyway, when I'm not raiding, I'm generally either doing daily quests for crafting currency or faction reputation (Rift is big on those), running the continuous adventures that are pretty much the fastest way to gain XP for Rift's Alternate Advancement system, or messing around on an alt. When my more casual-minded friends used to play, we'd sometimes get together for dungeons and group quests.
Back in Aion and Warhammer, I used to spend lots of time on the organized open-world PVP where we'd fight for control of forts and things. Aion was much more regimented, since you could only conquer forts during certain evening hours, and even then only some forts would be vulnerable - Warhammer let you conquer keeps anytime you could muster the necessary force, but only the ones in whichever zones were considered "contested" at the time. Rift doesn't really have anything like that yet - they had objectives you could take over for your own side, but said objectives offered such paltry rewards that nobody much cared about them, and they were eventually taken out.
I also have a cat who sits on my lap while I game. He particularly likes to show up during raids and bat at my headset mic.
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Anyway, when I'm not raiding, I'm generally either doing daily quests for crafting currency or faction reputation (Rift is big on those), running the continuous adventures that are pretty much the fastest way to gain XP for Rift's Alternate Advancement system, or messing around on an alt. When my more casual-minded friends used to play, we'd sometimes get together for dungeons and group quests.
Back in Aion and Warhammer, I used to spend lots of time on the organized open-world PVP where we'd fight for control of forts and things. Aion was much more regimented, since you could only conquer forts during certain evening hours, and even then only some forts would be vulnerable - Warhammer let you conquer keeps anytime you could muster the necessary force, but only the ones in whichever zones were considered "contested" at the time. Rift doesn't really have anything like that yet - they had objectives you could take over for your own side, but said objectives offered such paltry rewards that nobody much cared about them, and they were eventually taken out.
I also have a cat who sits on my lap while I game. He particularly likes to show up during raids and bat at my headset mic.