virtualvoyages (
virtualvoyages) wrote2012-04-05 06:47 pm
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20 days of SWTOR, day 10
Crafting: eh, it's there. I sort of like crafting, but I can't say I've ever played a game where I thought "Crafting is awesome!" SW:TOR is no different. Though I like that you send your companions off to craft for you, and I like that crafting isn't level capped. This means that it doesn't matter that my medpac makers are by far not my highest level characters - they can supply everyone, anyway, as long as I keep them in money and their companions busy.
Other than biotech and the ever useful medpacs, I can't say as the crafting has really netted me much, though. I thought armormech would help with the "dear god, who came up with Agent armor, and do they have the same color perception and fashion sense as the rest of us? O_o" problem, but the only orange recipe so far had the same problem. (Fortunately friends and flashpoints did net me armor that wasn't eye-stabbingly awful.* In fact, it netted me armor I actually like.)
Armstech is semi-useful, at least for gearing companions, but not as useful as I expected. I haven't gotten any other skills high enough to have commentary on them, really. I imagine making color crystals will be fun, even if it doesn't prove to be useful as such. (Though, given that there doesn't seem to be a source of crystals outside of making them - or finding them preinstalled in a weapon - artifice should be useful.) I also expect cybertech to be fun. I have a suspicion that my Force users will find synthweaving to be no help at all, though.
*I really do want to meet the person who came up with the medium armor for Imperials. You leave Hutta in something that looks like Power Ranger armor and a wetsuit had babies, and it actually manages to go downhill from there. I picked up a sand colored duster somewhere that was okay, but I don't think there were any pants anywhere that weren't either bizarre colors (pink? really?) or appeared to involve wearing frilly underwear on the outside (or both) outside of the Hammer Station flashpoint. (Hey, Imperial Uniform. Nice for RP purposes, anyway. Also non silly pants!) And the black duster from Cademimu is spiffy.
20 Days of TOR (Redux)
Day 01 – Introduce yourself
Day 02 – Why did you decided to start a blog?
Day 03 –Your best SW:TOR playing experience Your first day playing SW:TOR
Day 04 – Your favorite SW:TOR quest or quest chain
Day 05 – Favorite item(s) in game
Day 06 – How many active characters do you have? Do you suffer from "altitis"?
Day 07 – The reason behind your blog’s name
Day 08 – Your favorite class so far, and why
Day 09 – Favorite attack or special move
Day 10 – Crafting: yay or nay? What professions, if any, do you seriously pursue?
Day 11 – Bad in-game habits and flaws
Day 12 – What's a typical TOR gaming session look like for you?
Day 13 – What do you hope Bioware will add to the game?
Day 14 – What aspect of the game upsets you the most?
Day 15 – Have you created a unique headcanon for your characters? If so, what is it?
Day 16 – Your favorite character companion
Day 17 – Your favorite in-game location
Day 18 – Your favorite outfit
Day 19 – What strange things do you keep in your bags or bank?
Day 20 – Conclude with a free day! Write about a SW:TOR topic that the previous 19 days failed to address
Other than biotech and the ever useful medpacs, I can't say as the crafting has really netted me much, though. I thought armormech would help with the "dear god, who came up with Agent armor, and do they have the same color perception and fashion sense as the rest of us? O_o" problem, but the only orange recipe so far had the same problem. (Fortunately friends and flashpoints did net me armor that wasn't eye-stabbingly awful.* In fact, it netted me armor I actually like.)
Armstech is semi-useful, at least for gearing companions, but not as useful as I expected. I haven't gotten any other skills high enough to have commentary on them, really. I imagine making color crystals will be fun, even if it doesn't prove to be useful as such. (Though, given that there doesn't seem to be a source of crystals outside of making them - or finding them preinstalled in a weapon - artifice should be useful.) I also expect cybertech to be fun. I have a suspicion that my Force users will find synthweaving to be no help at all, though.
*I really do want to meet the person who came up with the medium armor for Imperials. You leave Hutta in something that looks like Power Ranger armor and a wetsuit had babies, and it actually manages to go downhill from there. I picked up a sand colored duster somewhere that was okay, but I don't think there were any pants anywhere that weren't either bizarre colors (pink? really?) or appeared to involve wearing frilly underwear on the outside (or both) outside of the Hammer Station flashpoint. (Hey, Imperial Uniform. Nice for RP purposes, anyway. Also non silly pants!) And the black duster from Cademimu is spiffy.
20 Days of TOR (Redux)
Day 01 – Introduce yourself
Day 02 – Why did you decided to start a blog?
Day 03 –
Day 04 – Your favorite SW:TOR quest or quest chain
Day 05 – Favorite item(s) in game
Day 06 – How many active characters do you have? Do you suffer from "altitis"?
Day 07 – The reason behind your blog’s name
Day 08 – Your favorite class so far, and why
Day 09 – Favorite attack or special move
Day 10 – Crafting: yay or nay? What professions, if any, do you seriously pursue?
Day 11 – Bad in-game habits and flaws
Day 12 – What's a typical TOR gaming session look like for you?
Day 13 – What do you hope Bioware will add to the game?
Day 14 – What aspect of the game upsets you the most?
Day 15 – Have you created a unique headcanon for your characters? If so, what is it?
Day 16 – Your favorite character companion
Day 17 – Your favorite in-game location
Day 18 – Your favorite outfit
Day 19 – What strange things do you keep in your bags or bank?
Day 20 – Conclude with a free day! Write about a SW:TOR topic that the previous 19 days failed to address
no subject
So when I first tried crafting in Rift, I was delighted to see that even the high-end recipes rarely needed more than half a dozen gatherables, and there was no such thing as a crafting crit. So now I've got 4/6 professions mastered - alchemy, weapons, jewelry, and light armor - and heavy armor in the works on an alt. Sadly, the crafted armor in Rift suffers from the same problem you found in SWTOR - far too many ugly armor designs. It's so bad I've sometimes wondered if someone in the art department is just trolling us all. My favorite offenders are the sets that make you look like you forgot your top - males are barechested and females are in bras, but both have huge bulky skirt-things that start just under the ribcage and go to mid-thigh or lower. There are multiple armor sets that do this. And don't get me started on the ugliness of virtually all helmets, and the way shoulder armor looks like it was added in at the last minute so most shoulder pieces just sort of hover over your shoulders with no real relation to the chest pieces they supposedly match.
Anyway...
I'm really looking forward to trying the crafting in The Secret World. Supposedly it's as simple as "if you disassemble a shotgun, you can then make shotguns out of any suitable material you can get your hands on" but the getting of materials will probably have some complications.
no subject
The weird thing about the armor is that some classes look right pretty much from the get go, while others have to track down the few pieces of armor that look good. I don't get it. Sith look Sithy - and there's a variety of Sithy looks one can go for. The Jedi look Jedi-like, but that's very boring, so people are less happy about that (even if it is class appropriate). Troopers look like troopers. Smugglers get decent looking stuff. Bounty Hunters mostly just suffer from mismatched armor syndrome unless they get their hands on sets. But Agents have to go out of their way (and do group content) to get gear that looks good. I think the gear designer just hates Agents.
no subject
Incidentally, does SWTOR have armor dye? All 3 MMOs I've seriously played had it, at varying levels - Warhammer (a) had lots of colors and (b) apparently instructed their armor designers to make sure everything would look decent dyed, Aion succeeded at (b) but had fewer colors available, and Rift succeeds at (a) but forgot about (b), resulting in loads of armor sets where white or light colored dye produces medium gray, and some where a major part of the armor is unaffected by dye.
no subject
Though I suppose a lot of what I hate is probably meant to be covert-ops looking. I guess. :\ (I just have no explanation for the various horrid types of pants.)
No armor dye, sadly. Though they are reintroducing the "match armor to chest piece colors" option, which will be a boon to Bounty Hunters and others who mainly suffer from "Gah! I don't match!"