virtualvoyages: an old worn book on a black back ground, a glow at one corner of the book (Default)
My friends have been begging me to try Guild Wars 2, so I finally did this weekend since they're doing a free trial weekend. I might as well give my impressions, even if they're undoubtedly a little biased by my having played with a guy who's playstyle is hyperactive squirrel on tripleshot espresso bender. (And who has a bad habit of asking questions like "what kind of bow did I send you" in the middle of a fight. Because, clearly, I can open my bag and look while in combat. That won't be a problem. At all.)
 

The Good:
 
It's very, very pretty. Reminds me a bit of Aion, both in what the world looks like and in the very anime-esque character looks. (Barring the male face that looks, I kid you not, like Clint Eastwood. Whut.) And, of course, there's a decent amount of character customization - a number of faces to choose from, and some ability to adjust the faces, as well as hair styles and what not. (There really aren't any black hairstyles for human women, though, which is odd.)
 
 
You have a bit of a story based on the background you "build" in character creation - there's a set of choices for each race and your personal story draws on them. (Though the stories can seem kind of odd, depending on the profession (class) you took. Be a street rat Thief and, after having participated in a battle, even the captain of the guard doesn't mention your former activities. Whut.)
 
 
You can move when you're casting. And gathering things can be gathered by everyone - the nodes don't disappear if someone else gathers them. Likewise, you don't have to group to get named thingies, just fight them with everyone else and you get credit.
 
 
The Bad:
 
It's very clearly designed for horny fifteen year olds who like women. The female character idle animations look more appropriate to a club setting (or possibly a porno) "Ooh, look at me, I'm so hot, teehee" And female magic users (Mesmers and Elementalists) start out in... er... Hi, I work in a brothel clothing (or is that "clothing"), including skirts so short you can see their undies when they run. The fuck?
 
 
It's not a very responsive game, especially as far as character movement goes. After playing it for a day, I went back to SW:TOR and was drunkenly staggering around because, hey, the game actually responds to my mouse movements.
 
 
Watching cutscenes is really boring when you have no input.
 
 
The I Don't Really Know:
 
You unlock skills for each weapon you can use by using the weapons. You only have a handful of skills at any one time (depending on what you've got equipped, etc - what element you're in on an elementalist, for example), which is okay - MMOs can rather bury people in skills and action bars.
 
 
You can also dodge, theoretically. The lack of responsiveness doesn't help there.
 
 
I didn't really find the event based questing very immersive. Then again, I was playing with hyperactive squirrel guy - playing with him in SW:TOR also left me with no fucking clue what was going on or why.

 
 
 
Final verdict:
Watching a story play out does not, in fact, make it your story. Sorry Guild Wars 2, you've essentially got the same amount of story as WoW. Also, the idle animations and clothing make it pretty damn clear you don't want my money. Yeah, I like making characters I think are attractive. That doesn't mean I want to watch them gyrating like they're hoping I'll jump through the screen and do them.

I might play it with hyperactive squirrel guy and friends if it fell in my lap for free, but I'm not going to spend money on it.  Especially as it, like Aion is sexist enough in character/clothing design to piss me off.  I'm fine with games giving you the option to dress your character sexy.  I'm not okay with games making that choice for you.
 
virtualvoyages: an old worn book on a black back ground, a glow at one corner of the book (Default)
As you can tell, I've been playing Star Wars: The Old Republic.

And it is AWESOME!  Seriously, it's as if they read my mind for what I thought was desperately missing in MMOs and added about 90% of it.  I am having so much fun, it is unbelievable.  Granted, I am a soloer mostly in MMOs and I'm not sure how well this very story oriented MMO lends itself to grouping, other than with people who are equally interested in the story and who plan to make similar choices.  I've grouped with friends for a flashpoint (dungeon equivalent) and it was fun, but I really don't see myself grouping with random people unless it's for extremely specific things (needing to kill a particular person, say) and then ungrouping immediately.  Though, as this is how I've played in every MMO but City of Heroes pre-veteran rewards, it makes little difference to me.  It might to a more social MMO player.

Though, on that subject, there seems to be actual roleplaying going on in SW:TOR!  So if you've always wanted to roleplay in your MMOs, hop on an RP server and join an RP guild and have at it.  People asking about RP in chat on the two servers I play on (Vrook Lamar and Kath Hound) have been met with variants on "Sure, let's group up" or "I hear guild name does a lot of RP, check them out."  Need I say how different from WoW, at least, this is?  (Which is not to say that there aren't RP guilds in WoW.  There are.  But the general populous, even on RP servers is not friendly to RP.)

I honestly can't decide whether I'm having more fun Galactic Republic side or Sith Empire side (the game is set some ludicrous number of centuries before the movies).  I'm playing a somewhat cynical but basically decent smuggler (Even if she has gotten a few dark side points.) Republic side and she's only getting more and more disillusioned with the Republic.  Empire side I'm playing an agent, who's half-way James Bond of the Sith Empire and half-way a completely soft-hearted traitor.  (I've made all light side choices with him.  It's fun.  And funny, since he's disobeyed orders and done other things that would make Imperial Command not happy.)  Also, if I'm allowed to be an incredible girl for a moment, the voice acting for the male agent is hot.  (Or maybe I'm just a sucker for British accents.)

I should probably explain light and dark side options.  You have dialogues with NPCs for and during quests - not cut scenes like in WoW's Uldum, where you have no input into what happens - but cinematics with dialogue options (like, as far as I can tell, Bioware's other games).  Most of the time, the three options are neutral as far as light side/dark side goes (though very different in flavor), but some of the choices will give you light or dark side points.  For example, my agent had a side quest to stop a woman's husband from running away with her son, who's force sensitive.  He talked to the dad, who made the argument that going to the Sith Academy would either kill the boy or turn him into a monster (the dad was a runaway from the Sith Academy himself).  My agent had the options to kill the father and bring the boy back to his mom to go to the Sith Academy (dark side) or let the father and boy go and lie to the mom (light side).  The Force clearly has no problem with lying.  (And neither does my agent.)

I haven't gotten far enough to know if there are actual storyline differences depending on your choices in the class quests.  I hope there are, but just the flavor differences should make the game replayable in the same class, provided one picks different options.  If there are, then it's got 95% of what I've always wanted in an MMO.  The only thing missing would be different ways of doing quests, though it borders on that at times.  It is so incredibly close to My Ideal MMO.

Now that I've squeeed, I should probably address my minor complaints.  The body-type options leave something to be desired.  Men get to be pre-teen-sized (seriously, the smallest body type looks about twelve to me), "average" (I'll get back to this in a second), superheroic, and fat...if a bit linebackery fat.  Women get to be petite, average (in the sense of typical fictional portrayal of an adventuring woman), a bit Amazon, and chubby.  Personally, I'd throw in several more body types on both genders - men need a small but adult, or at least late teens looking body (an equivalent of the female petite body, basically), a heroic body (between average and superheroic, which is a little "you did steroids, didn't you?"), and a chubby body.  Women need a pre-teen body if the guys are going to get them, a really Amazon body (equivalent to the male superheroic), and a truly fat body to go with what the guys have.  Then the body types would cover a really good range.

Ah, yes, I said I was going to get back to the male "average" body.  I discovered, in looking something up, that the agent's first companion is supposedly five feet tall.  This makes my male agent maybe five nine at most.  (It's very difficult to get one's character to stand next to their companion, so I had to use a line on a wall to compare them.  He might be as little as six inches taller than her.  I am amused.)  Apparently people in the Star Wars universe are a little on the short side for MMO characters.  (If he is five nine, I think that would make him average height in the real world.)  Granted, what I'm calling "average" is still a somewhat slender build.  But it's closer to what one might consider average out here in the real world than any of the other male bodies.  And the female "average" body looks about my size.  I think.  (At this point, if my smuggler turns out to be five foot, I'm not going to be surprised.)

So, we need more body types.  We also need more attractive faces for the men.  (And intentionally ugly faces for everyone.  Not everyone wants to play attractive people.)  As will surprise no one, all of the female faces are attractive.  About half of the male faces are kinda funny looking.  (Unless they look fine on one of the other three bodies...  The faces do change slightly depending on the body you pick.)  It would also be nice if the "complexion" tab wasn't also the eyebrow choice tab.  Basically, the game needs a few more character customization options.  It isn't bad, but it isn't as good as it could be.

Also, we need more player character species.  All of the species from the movies are in game, but we can only play species that amount to "various colors of human."  Twi'lek are the most non-human of our choices, and they're not that non-human.  I know they chose only species that could speak basic for the voice acting, but come on.  Claim our characters are using some sort of translator thingy or something.  Though, I suppose it's also for the romance options.  But, still, they're all sapient species.  And the classes get a variety of species of companions, just have the romances be with their own species or near species if people would be weirded out by a Wookiee romancing a human or something. (Though they shouldn't be.)

Which reminds me, the sooner they add same sex romance options to the game, the better.  Especially if it means that the male and female characters will also be able to flirt with some of the same NPCs who, while not exactly romance options, are still flirtable.  If the game let him, my agent would flirt with or sleep with pretty much anything that's not a Hutt or a Sith (regardless of species) if it kept him out of trouble and got him the information he needed.  My smuggler doesn't seem particularly interested in romance, but that may be because she's focused on getting her ship back.  Or maybe she's just not interested.

In short, the game is awesome!  In fact, it is so awesome, I don't know if I'll ever play WoW again.  (Champions, yes, I'm attached to those characters and have been RPing them in my head since I made them in City of Heroes.  Their stories may be completely in my head, but I still want to finish them.)  But my WoW characters never quite felt like characters.  A couple of them almost did, but never quite formed in my head.  But I suspect even people who've never RPed (even in their heads) in MMOs before are finding themselves thinking about what their characters would do in SW:TOR.


Edit: I originally used "normal" instead of average when referring to the body types.  It belatedly ocured to me that that implied that all other body types were abnormal. NOT what I was going for.  Even average isn't quite right, but I can't think of a better word.

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